Pikmin ROM Download for Nintendo Gamecube. Amiga Amstrad CPC Atari Atari Jaguar Atari Lynx ColecoVision CPS2 Flash Games Game Gear.
Download page for Pikmin. Captain Olimar crashes on a strange planet, and must get off of it within 30 days. With the help of strange creatures he calls Pikmin, he. Is the game Pikmin for PC? Do they have the game Pikmin for PC or just GameCube? Pikmin free download - NewsApp for Pikmin, Game Cheats - Pikmin 3 Air-borne Strategy Explorers Edition, Quiz Books Question Puzzles Free Pikmin Video Games Edition. Learn more details about Pikmin 2 for Wii and take a look at gameplay screenshots and videos.
Pikmin/Windows Executable - The Cutting Room Floor. This is a sub- page of Pikmin.
On the root of the disc, there are a few files for a Windows executable, where you can run the game on a PC. It comes filled with a bunch of debugging features.
And best of all, it's possible to have it run in any modern machine! For a guide on how to do so, read the notes page. The stuff that gets added to this log also gets written to log.
For instance, if you press Start on the title screen, the back of the screen becomes really dark, except for the main menu. You have to access the in- game debug menu, and enable . Even still, only one Pikmin will really appear correctly, while the rest will just randomly flicker on the ground. You can see them if you hold the A key or enable Kando Debug from the Kando Options. In- game, you have the regular game controls, except quite a few things are wonky (e. Olimar's health always appears as 0). You also get a lot of debugging features in- game by pressing the Z key.
No audio plays at any point in the game. Keys in bold are shared between the regular controls and the debugging features, so be careful not to toggle a debugging function while trying to do a regular in- game action. Tab Toggle thing visibilities V Full screen toggle F1. Toggle performance charts of sorts F2. Instantly quit Esc. Toggles updating of stuff besides Olimar Space. On the main menu, there are the same options as usual, but starting the game takes you instantly to the area selection screen, where only The Impact Site is unlocked, and it's in the day 1 status.
The sound volume settings on the options menu also don't work, and changing a language has no impact on the game. Only way out is to press Esc. Rumble: Opens the Debug Menu. You can also access it by pressing X (V key) on the main menu. Testscreen: Opens the 2. D screen test. You can also access it by pressing Y (N key) on the main menu. Lighting: Opens a menu with lighting settings.
Light count: Changes the number of Open. GL lights. Decreasing makes the game crash, if you do it mid- game.
Time: Changes the time of day. Decreasing it mid- game makes it crash.
Dump Settings: Unknown. Unknown. Cannot be changed. Options: Options menu. There are three settings: Off, On, and Full. Toggle print: Unknown. Toggle DInfo: If enabled, coordinate arrows appear under objects, some strange circular shape appears on the left side of the screen, and some paths are drawn on the stage. Toggle DExtra: Toggles extra debugging information on the screen.
It also toggles the visibility of some numbers above Olimar and on the ground. Area selection. On the area selection menu (and also on the Challenge Mode menu), you can press Tab to open a list of areas to enter. Pressing Y (N key) makes it open the Voyage Log, but close it right afterwards. The following areas are available on the debug menu, for the main story mode, which you can . These are just the same as the regular areas. Probably for debugging the carrying routes. Opt level: Unknown.
Can be switched from 0 to 3 with X (V key), but as usual, decreasing it with Y (N key) crashes the game. Call Sort: Unknown. A (Space key) toggles between . Places two markers near the center of the Pikmin group, and places markers for each Pikmin spot on the group. Sound Debug: Toggles the visibility of sound handle IDs on- screen, as well as Olimar's coordinates.
Mode: Toggles between . In Generator Mode, some important things are invisible. Unknown. On every change, the animation for the ship's upgrade takes place.
Values beyond 1. 6 don't do anything, and as usual, trying to decrease the value causes a crash. Flower Pikis: Unknown. Looks like it should turn all Pikmin into flower Pikmin, but it doesn't. Break Sluice: Unknown.
COLLECT PIKIS: Unknown. FULLFILL PIKI: Unknown. Lighting: Same as the one on the main menu's debug menu. Movie Player: Opens another menu. This supposedly allows the playing of cutscenes, but nothing ever happens. As usual, decreasing the number causes a crash. Play / Stop: Plays or stops the movie.
Pause / Frame Step: Pauses the movie and advances a frame each time it's selected. Quit: Returns to the title screen. HUDAt almost all times, there are three counters on the left of the screen, with 3 columns each, and a slash after the number on the second column. Gens: Unknown. Ptcls: Unknown. Though sometimes, the game warns that the Ptcl buffer is empty. Child: Unknown. In- game, the number of Pikmin in certain states is written. If the numbers are flickering, that means an enemy is close to being on- screen (if you use Free Camera on the actual game, you'll notice that enemies close to being on- screen are only rendered every other frame).
The last number is the total number of enemies. If you're hiding anything, by having pressed X (V key), the type of thing you hid will appear under the previous line of text, with the format . The following types exist, and are toggled in order. Nothing: If nothing is being hidden, no text appears. PIKI: Hides Pikmin, but their idle glows remain. TEKI: Hides enemies, but not bosses.
ITEM: Hides Onions and the Dolphin. BOSS: Hides bosses.. Pressing D- Pad up (A key) hides everything, though. D: Hides the top two lines of debugging HUD text.
At the bottom, there is a line saying . Their actual meaning is unknown. The frame counter increases one per frame as the cutscene takes place. The other number probably has something to do with the memory. The lines at the top are. The number of polygons being rendered, and likely, the number of polygons it's rendering per second.# anims: Number of animations taking place at once.# mats: Unknown, probably the number of materials.# disps: Unknown.# mtxs: Unknown, possibly the number of matrices.# / # lighting skips / sets: Unknown.# light sets: Unknown.
Tools. On the . Piki. Game starts the main game, but if you choose it while it's already running, it crashes. This model viewer has a menu with 2 options, . View doesn't do anything, and as for File, you can either open a TGA texture with it or exit. If you give it a TGA, nothing happens.
The window itself has the framerate at the bottom, and . For some reason, opening this also enables the . It also outputs some log information. Nothing else is known about it.